Playing and Recording 2D Animations

You can play and record 2D animations that scroll through the slices in a volumetric dataset or the time steps in a 4D dataset in the 2D Animation panel, shown below.

2D Animation panel

2D Animation panel

Animations will be recorded automatically in the same resolution and dimensions as the selected 2D view, and can include views properties such as the scale bar and legends, as well as regions of interest and annotations.
2D Animation controls

 

Icon

Description

Play

Play

Plays the 2D animation in the selected view, at the selected speed, interval, and direction.

Resume

Resumes playing the animation from the point at which it was stopped.

Stop

Stop

Stops playing of the 2D animation in the selected view.

Record

Record

Records the 2D animation in the selected view, at the selected speed, interval, and direction.

Note Recordings are made in the same resolution and the current dimensions of the selected view and can be saved in the MKV, AVI, and animated GIF file formats.

Export

Exports the frames of the animation as images. Export file formats include BMP, GIF, JPEG, PNG, and TIFF.

FPS

-

Determines the number of frames per second that the animation will be played or recorded. Each frame corresponds to an image slice or time step.

Time

-

Indicates the total time of the animation.

Slice/Time

-

Lets you choose to record either scrolling through image slices or time steps.

Start

-

Determines the slice number at which the animation will begin. If left blank, the scrolling will begin at the first slice in the image stack.

Click the Set button to set the current slice in the selected view as the start point.

Swap

Swaps the set Start and End points.

End

-

Determines the slice number at which the animation will end. If left blank, scrolling will continue to the last slice in the image stack.

Click the Set button to set the current slice in the selected view as the end point.